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Mental

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Even though the great majority of team training activities are focused on the conditional or the technical/tactical components, introducing psychology should not be overlooked. It's not the same for example if your team plays for relegation and is defending in the last minute of the match with a 1-0 lead compared with a 3-0 win score.

There are times when your team has to play with a player less due to a red card or injury and use all of your subs.

The feeling of being outnumbered can work as an obstacle to their spiritual balance and finally to the achievement of your goals.

Try in training at a game 11v11 of your team in the last minutes to remove a player and to give specific instructions to your players. (eg keep score or try taking risk and put goals).

This will prepare your players and in exceptional cases to cope with the needs of the match...

Mental
1.Training in outnumbered conditions

During a match the requirements and needs make the sport profile of soccer as quite demanding. Fatigue has an increasing trend over time and its effects are becoming visible in the performance of football players.

The player is not only required to work with his or her body in dealing with the different situations of the match but also to continuously analyze data (team formation, team and opponent moves, playing time etc.) by choosing the best possible answer to achieve the goals of.

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We have all experienced times when we are tired physically and at the same time we feel our minds "stopping". Physical fatigue has a major impact on brain function, making it difficult to make quick decisions.

If we want to train our footballers to cope with such situations, we must put them in such conditions.

On the days you want to base your training units on specific endurance, use the small side games method.

If, for example, we have games with numerical proportions of 5+2 v 5+2 at 4 x 4 ' with 2' stop at 40x40m, the intensity of the exercise varies from 85-95% of M.H.R.

This implies fatigue and creating the environment that we want to train our players.

During the 2-minute break, you and your colleagues quickly approach some of the contestants and ask questions where they need to answer with clarity and speed. Here are some examples:

  1. What is the weak side of our opponents on Sunday? (or another question from the team's specific tactics for the upcoming match)
  2. How much does 7 x 9 =? (or some other mathematical equation)
  3. With which formation the group of opponents plays in the small side game ? (or some other question about the small side game or the current training session)
Mental

Train your body while at the same time train your brain, not only by finding solutions for the game situations, but by overloading stress factors. Simulate the match conditions through your coaching contents and further improve your players performance.

Mental
Mental
2.Mental clarity training in fatigue state

Today, the trend of most coaches is to find smart players who are able to interpret the logic of the game. Taking into account the idea of ​​football today in terms of training intelligent players, capable of performing at a high level based on the logic of the game and motivated to continue evolving, it is necessary to use a motivating and attractive training model and methodology that Bring together all those structures that contextualize soccer and that to a greater or lesser extent will be present during the competition.

SMALL SIDE GAMES. YES or NO? HOW?

• Advantages offered by this type of work (more participation, more repetition, proven conditional utility, request for different efforts, delimitation of sector behaviors ...)

• Each game space involves different conditional, tactical and emotional adaptations, which is why using one type of task in front of others can make us fall into limiting reductionism in the development of our team.

• Adaptation and Reflection to avoid that our training will become a mere procedure not in accordance with the responsibility that is demanded from us and for the performance of our group of players.

Mental

PROGRESSION OF EXERCISES

7v7 POSSESSION TASK OF PRINCIPLES

Description: Possession with 2 teams of 7 players each in a space of 45x40 meters.

Principles and sub-principles:

Attack: Give good passing lines, mobility of players without the ball, open spaces etc.

Defense: Aggressive pressure on the ball keeper, reduction of pass lines etc.

7v7 POSSESSION TASK OF PRINCIPLES

Modification of the playing space but not of the dimensions

Description: Possession with 2 teams of 7 players each in a space of 45x40 meters. Division of space into 4 zones. You can only play in the area that marks the ball and in the adjacent one. Players are placed in a 3-3-1 game system but without the need to limit their movements to the players.

Principles and sub-principles:

Attack: Give good pass lines, mobility of players without the ball, wide spaces etc.

Defense: Aggressive pressure on the ball owner, reduction of vertical spaces, respecting the distance between lines etc.

Mental

7v7 POSSESSION TASK OF PRINCIPLES

Modification of the playing space but not of the dimensions

Description: Possession with 2 teams of 7 players each in a space of 45x40 meters. Division of space into 4 zones. You can only play in the area that marks the ball and in the adjacent one. Players are placed in a 3-3-1 game system but without the need to limit their movements to the players.

Principles and sub-principles:

Attack: Give good pass lines, mobility of players without the ball, wide spaces etc.

Defense: Aggressive pressure on the ball keeper, reduction of horizontal spaces, tilting, coverage etc.

Mental

POSSESSION 7v7 + 2p. TACTICAL TASK

Description: Possession with 2 teams of 7 players with 2 goalkeepers in a space of 45x40 meters. Simulation of a real game in reduced play, complying with the pressure standards in the opposite field, quick ball recovery,…

Principles and sub-principles:

Attack: Give good pass lines, mobility of players without the ball, wide spaces etc.

Defense: Aggressive pressure on the ball keeper, reduction of horizontal spaces, tilting, coverage etc.

Mental
Mental
3.Small Side Games